13 research outputs found

    Quality control for VBR video over ATM networks

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    Delay and synchronization control middleware to support real-time multimedia services over wireless PCS networks

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    Dynamic bandwidth allocation on a slotted ring with integrated services

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    Clouds plus Games: A Multifaceted Approach

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    The computer games landscape is changing: people play games on multiple computing devices with heterogeneous form-factors, capability, and connectivity. Providing high playability on such devices concurrently is difficult. To enhance the gaming experience, designers could leverage abundant and elastic cloud resources, but current cloud platforms aren't optimized for highly interactive games. Existing studies focus on streaming-based cloud gaming, which is a special case for the more general cloud game architecture. The authors explain how to integrate techniques from the cloud and game research communities into a complete architecture for enhanced online gaming quality
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